An enterprise-grade collaboration app. Review assets in real-time with anyone, cross-platform on web or VR.
Developed as a collaborative multi-user, 3D-asset reviewing tool for Meta, Unity was used to build the VR version for Meta Quest devices, which was deployed alongside a parallel web-based version. I designed and implemented teleportation behaviors, a toast notification system, and controller mapping components while leveraging Photon SDK, Meta SDK, and the XR Interaction toolkit. In addition, I assisted with the pinning and comment feature, resolving stencil issues on complex rendering layers.
Also, there was heavy collaboration with engineers and designers in an agile environment, using Git and Jira for version control and project management to build UI/UX features and VR experiences. I authored specifications, created software features, resolved bugs, conducted play-testing, and maintained documentation.

Substance 3D Reviewer
A Collaborative VR + Web Application