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Education

2013: MA. in Digital Arts and Sciences | University of Florida

2011: BDes. with a Major in Architecture | University of Florida

Skills

Software: C#, Git, OOP Paradigms, AI

Game Dev: Unity, Unreal, VR/AR, Real-time Pipeline, Level Design

3D/Tech Art: Adobe Suite, Blender, Substance Tools

Architecture: BIM, Autodesk Suite, SketchUp, Photogrammetry

Professional Experience

2024 - 2025: Software Engineer | Adobe | Digital Fish (Contractor)

2020 - 2024:  Senior Unity Developer | A. Harold & Associates

2017 - 2020:  Jr. Software Developer | Occipital (Paracosm Division)

2013 - 2017:  3D Artist | Paracosm

2011 - 2013:  Graduate Assistant | Digital Worlds Institute

2012 - 2013:  Contract Artist | SqueePlay

2012 - 2012:  Contract Artist | Six Shooter Games

Developer + Designer

Knowledgeable in software development, 3D modeling, and interactive experiences — spanning VR, architecture, enterprise simulation, and game design.

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