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Remakes are the best way to shake off the design rust. Using UEFN, I prototyped Halo's Bloodline map as a personal project to analysis and familiarize myself with the level designing experience.

Bloodline, Coagulation, Blood Gulch - the evolution of this iconic Halo map serves as a great starting point of level analysis. Although simple at first glance, Bloodline captures the essence of good level design. Combat is fun at every scale, whether it be with vehicles, power weapons, long range field battles, or close-quarters base encounters. This map captures the essence of pacing, especially around objective-based game-play like Capture The Flag.


Check out the devlog here for a deeper look at the analysis and my process.

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