top of page

A 3rd-person arena shooter map using the Lyra project in Unreal. This is a personal project made from scratch.

Fissure is a small to medium scale 3rd-person arena shooter level. The level can be played as a capture the point, capture the flag, and team death match. It was developed as a symmetrical map to explore designing a space for the aforementioned popular shooter game modes.

The map is imagined as a hydro-industrial construct embedded in a crevasse. The main feature is the bridging transitions and elevation between the two bases embedded in the cliff.


Check out the devlog here for a deeper look at my process.


bottom of page